This is what the sim looks like now. There are some new graphs and spiffy readouts to keep track of what's going on globally and per-morg.
- The space to the right of the playfield is for keeping track of a selected (yellow dotted halo) individual over his lifetime, with separate "thought bubbles" for major life events (like having a child, dying), and encounters with others.
- Stuck the speed slider over there now. <===
- The newest addition: the leaderboard, to the bottom of the playfield. It's a bar graph which displays the total health of all individuals type-by-type. So you can easily see which type is currently winning... and cheer them on!
