Sunday, June 5, 2016

Day ?: Herding

The old way: random mixing.

Instead of sending the two morgs off in opposite directions after every meeting, now they will "lean in" to a favorable encounter. If a bad guy takes advantage of a sucker, he will chase after (but the sucker will also run away, because from his point-of-view the encounter was unfavorable). If two bad guys meet, they will repel each other, ideally maximizing the time before they run into each other again. And if two nice guys meet they will try to travel together, increasing their chances of interacting further. This gives rise to some interesting "herding" behavior, as temporary clusters of co-operative morgs form and dissipate.

The new way: co-operative clustering.